Last week Adobe announced that they are ending further development of their popular Flash plugin technology for use in mobile device browsers, noting:
“HTML5 is now universally supported on major mobile
devices, in some cases exclusively. This makes HTML5 the best solution
for creating and deploying content in the browser across mobile
platforms. We are excited about this, and will continue our work with
key players in the HTML community, including Google, Apple, Microsoft
and RIM, to drive HTML5 innovation they can use to advance their mobile
browsers.”
You can learn further details from the coverage by Wired, Forbes, Wall Street Journal, The New York Times’ Bits Blog, Mashable, and from the FAQ at Steve Howard’s blog.
The
issue of Flash vs. HTML5 had long been a hot issue in the mobile
technology field, as Apple steadfastly refused to support Flash on their
iPhone and iPad devices (see the Forbes article
for the detailed essay Steve Jobs wrote giving his reasons). Even with
the passing of Mr. Jobs, their stance seemed highly unlikely to change.
Meanwhile Adobe — along with many other software makers — have been
developing tools support (see their Adobe Edge preview)
for HTML5, which can replace Flash in some respects today, with
potential for more in the future. So the fact that Adobe has made this
decision is not a surprise to me, only the exact timing was.
There will be many ramifications of this announcement. Focusing on
talent management software in general, it would seem likely that if an
existing Flash-based applications or interface is desired for mobile
browser deployment, it will now need to be redeveloped in HTML5.
Creating native mobile applications remains a viable option of course,
with much to recommend it in many circumstances. But if the mobile
browser is to be used, it seems HTML5 is the ticket, not Flash. And the
same will be true for content developed in Flash — and here e-Learning
content is an interesting case to consider.
e-Learning Content and Mobile Devices
The Flash Player’s popularity in business was undeniable, with it often said
that 98% of enterprises relied on the Flash Player. As a result, a
large amount of e-Learning content in the past ten years has been
developed using Flash – whether through proprietary approaches or via
the use of the popular “Rapid e-Learning” development tools such as
Articulate Presenter, Adobe Captivate, and others. This was true of both
custom-developed e-Learning courses and off-the-shelf e-Learning course
libraries (both of which I know first hand from my 11 years with
working with Element K.) An entire industry of Flash-centered authoring
tools, components, job roles, etc. evolved in the past decade, and
collectively countless e-Learning courses and other content were created
and deployed. The very existence of all of these tools, content, and
support meant a lot of key industry players had firm stakes in the
ground, making it difficult to move in a new direction.
As mobile devices became more popular – first smartphones and then
tablets – this reliance on Flash became a major problem. Initially, the
devices weren’t capable enough to support the full Flash plug-in, and
early attempts at using Flash Lite were largely disappointing. The
iPhone changed smartphones forever, but as noted earlier it didn’t
support Flash on principle. As a result, instructional designers,
developers, and others were largely left unable to easily leverage
existing e-Learning content for delivery on mobile devices.
Many would argue that has been a good thing, and to some extent I
would agree. The environment and use cases for using mobile devices for
learning and performance support are quite different than what
e-Learning courses and content were usually intended for (employees
using desktop or laptop PCs in the office or at home.) If organizations
could have easily ported their backlog of Flash-based e-Learning
courses, they would have been providing a lot of mobile learning content
quickly, but the user experience would have been poor, especially on
smartphones due to the much smaller screen size and user interface
differences. Further, doing so would have at least partially missed the
mark for what mobile learning can and should be: supporting people while
they are mobile, while they have “stolen moments” of time, with
learning opportunities and performance support content.
That said, being able to leverage modified Flash development tools
and employee skillsets has clearly slowed the development of mobile
learning content and initiatives. Therefore, I think this announcement
from Adobe that they are killing off further Flash development for
mobile browsers will actually greatly enhance mobile learning prospects,
and quickly.
A Tipping Point for Mobile Learning?
One of the things that holds back business development is a high
level of uncertainty: of risks, of costs, of the future in general. We
see this in the current economy, where there is a great deal of
uncertainty coming from all angles including regulation, taxation,
consumer demand, and more. This is one reason that many corporations
today, even those with record profits and who are sitting on relatively
large amounts of cash, are so reluctant to spend on capital investments,
to expand and hire more workers, or to take other risks in the market.
Similarly, many organizations were stymied by the issue of Flash
support for mobile devices. After the initial excitement of mobile
learning’s potential wore off, they realized the various challenges they
faced – and while there have been several, the uncertainty surrounding
both the quality of Flash support for non-Apple devices and the unlikely
future Flash support on Apple devices, made progress in mobile learning
slow.
That key uncertainty has now evaporated. Authoring tool providers,
off-the-shelf content providers, and custom content developers will
almost certainly rally around HTML5. I think it is a safe bet that the
morning this news hit the street, a host of meetings were called to
discuss moving forward, or moving forward faster, with various mobile
learning initiatives.
I
think what we are likely to see is a “tipping point” in the evolution
of mobile learning. Such a tipping point will set off a chain reaction
starting with HTML5-based courses and performance support content
becoming as reliable and future-proof as other mobile learning formats
have been, such as MP3 for audio and MP4 for video. For authoring tool
providers, supporting HTML5 output will quickly move from being
innovative to being table stakes. Ditto for off-the-shelf content
providers, who will no longer have the uncertainties that kept them from
committing significant resources to mass-scale mobile learning content
creation. This increased content availability will coincide with – or
perhaps drive – greater delivery platform support. This has long been a
“chicken and egg” problem for the industry, since mobile learning and
support content didn’t exist in large quantities, at least not compared
to traditional e-Learning content.
2012 – Finally the Year of Mobile Learning?
Will progress in both mobile learning content and delivery, coupled
with continued explosive growth in both smartphone and tablet use by
organizations, and ever-increasing education of L&D professionals of
the benefits and use cases for mobile learning, finally making 2012 the
“Year of Mobile Learning?”
Don’t get me wrong: there have been many successes in mobile learning
in the past 5+ years, the past 3 years especially (enough to warrant
entire conferences such as mLearnCon from the eLearningGuild.)
I personally was involved in enabling a successful mobile learning
program for the sales team at Element K in 2010-11, which included
courses transformed from Flash to video format, recordings of weekly
team meetings, podcasts of subject matter expert interviews, and
performance support materials – all provided to a range of devices
including iPhone, Blackberry, and Android smartphones, plus the iPad.
And I’ve talked with many people involved in other such efforts –
innovative thinkers from niche platform providers, custom content
development outfits, and organizations that have pursued mobile learning
with their own internal L&D talent.
Rather, what I am noting is that mobile learning has not yet reached
widespread adoption – making those annual predictions of the “Year of
Mobile Learning” fall flat. I’ll admit that there are many reasons for
the slow, gradual pace of development of mobile learning – see the
recent, detailed article “If Mobile Learning and Support are Wonderful, Why aren’t They Everywhere?”
by the always insightful Allison Rosset at eLearn Magazine. But at a
certain point, when the industry has experienced gradual improvement and
development along multiple dimensions over several years (it has), and
when several barriers have been reduced or eliminated (they have), then
all that is needed is the elimination of one major uncertainty factor
for a tipping point to be reached and things to really take off.
What do you think? We always look forward to reader comments!
Written by Thomas Stone
Link to original post